This is pretty well done. Could do w/ some simple FX over it like clouds or such. I really like this game, things feel smooth. What do you think was the part you got stuck on the most while developing?
Definitely boat physics. I tried to get the boat to smoothly bob and tilt like a normal boat using several different methods but I couldn't get it just right and it ended up looking really weird. So I just used asymptotic averaging between the boats current position and a position just above the water with no tilt.
I came up with the idea in the shower :) . It uses perlin noise with linearly adjusting seed values to generate a height map which is then used to adjust the position and scale of a bunch of cubes.
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This is pretty well done. Could do w/ some simple FX over it like clouds or such. I really like this game, things feel smooth. What do you think was the part you got stuck on the most while developing?
Definitely boat physics. I tried to get the boat to smoothly bob and tilt like a normal boat using several different methods but I couldn't get it just right and it ended up looking really weird. So I just used asymptotic averaging between the boats current position and a position just above the water with no tilt.
The way the water moves is interesting, and pretty
I came up with the idea in the shower :) . It uses perlin noise with linearly adjusting seed values to generate a height map which is then used to adjust the position and scale of a bunch of cubes.